01
Step
No attack button. The tiles you leave behind rip loose and hit for you.

Available now ยท iOS & Android
Every step is a weapon.
The floor rips up behind you and smashes what chases you. Keep moving. Go deeper.



No attack button. The tiles you leave behind rip loose and hit for you.

Every world ends with a boss.

Stack choices into one run that breaks the rift.

Six worlds, from the Ancient Ruins to the Sky Citadel. Every floor you cross, you tear up.
Each with its own floor, hazards and a keeper waiting at the bottom.
Fire, lightning, echoes, artillery. Each changes how the floor behaves.
Daily and weekly Rifts, a season with its own rules, and deeper rifts after the campaign.
Available now